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How will the conduit use the wii-mote speaker?

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How will the conduit use the wii-mote speaker? Empty How will the conduit use the wii-mote speaker?

Post by Prem Mon Apr 13, 2009 6:46 am

no mention of this..

its liek people have forget its got one.

red steel used it perfectly, in assasin your wii mote speaker would tell you whos being hunted.

how cool was that!

But yeaah..maybe it will make reload noises, or say whos died..or i dunno..
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Post by Sam Mon Apr 13, 2009 6:58 am

probably jusy gun noises as not many people have it on.

It would be cool if it said you killed them , or like what gun you picked up and stuff , or tell you the mission objectives online like you are protecting , you are trying to destroy n stuff

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Post by Prem Mon Apr 13, 2009 4:50 pm

yeaahh if there using the wii mote to the fullest they need the speaker
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Post by Fatal Pro Mon Apr 13, 2009 5:44 pm

ya that would be pretty cool if they told u the mission objective thru the speakr
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Post by kyleitosj Mon Apr 13, 2009 9:19 pm

they might not use it at all

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Post by Prem Tue Apr 14, 2009 4:21 am

there better be a noise when you pull out the ase...or else
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Post by Sam Tue Apr 14, 2009 8:02 am

or?

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Post by samthespark Tue Apr 14, 2009 3:23 pm

They could use it for deaths, radar, night vision mode, whatever it is.

also for reloading.
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Post by Shoko Tue Apr 14, 2009 3:38 pm

I think they'll use for for gun sounds, but that's about it. HVs isn't big on gimmicky stuff.
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Post by tastethebeast Tue Apr 14, 2009 5:06 pm

samthespark wrote:They could use it for deaths, radar, night vision mode, whatever it is.

also for reloading.

i like the sig but please make that microsoft pic smaller.
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Post by samthespark Tue Apr 14, 2009 7:59 pm

I'll take out mr. ford instead.
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Post by killercrazy1 Tue Apr 14, 2009 11:01 pm

Shoko wrote:I think they'll use for for gun sounds, but that's about it. HVs isn't big on gimmicky stuff.
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Post by Sam Wed Apr 15, 2009 3:48 am

well we shall see....

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Post by Prem Wed Apr 15, 2009 9:03 am

its probably just gonna be re-loading.

i hope atleast it makes ase noises.
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Post by Red Wed Apr 15, 2009 9:15 am

Prem wrote:
i hope atleast it makes ase noises.
YES. It better, that would be kick ass.

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Post by Prem Wed Apr 15, 2009 9:49 am

yeah lol that would , just add a bit of rumble....only if the wii mote had lights :/ then it could transform into a ase lol,
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Post by samthespark Thu Apr 16, 2009 12:05 am

Guided Weapon noise would be cool.
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Post by AxelDemon Sat May 16, 2009 7:22 am

i'd like an announcer like on halo 3.
"lost the lead"
"gained the lead"
"kill-tacular"
"killing spree"
etc


EDIT: oh & at the start of the bounty hunter mode the announcer could say "Happy Fording" lol, like happy hunting xD


Last edited by AxelDemon on Sat May 16, 2009 7:26 am; edited 1 time in total (Reason for editing : didn't want to double post)
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Post by Secret Agent Fri May 22, 2009 2:36 pm

above would be cool. No gun noises, though. Do you know how fast the speakers drain the battery? >_>' Yep, I'll pass, especially since you use a gun just about.. everywhere. Maybe you could have an option to select it on, and that guy who guides you (forgot name) could be speaking through that once in a while.. I'd LOVE to hear that one quote coming from the Wiimote Speaker: "There's no time Michael, this city's doomed!"

That would be epic. Something about that phrase just inspires me to play Conduit. Also, it would be sensible on online multiplayer since the announcing thing won't happen as often as gun sounds. I don't want things like "YOU JUST PICKED UP AN SMG!" or "YOU JUST THREW A GRENADE!" or "RELOADED AMMO!" Something like "[player] is on a killing spree." would be cool, but I doubt it would say the name, since most of the stuff probably own't be pronounced correctly.. Maybe it'll say "YOU are on a killing spree", or if you're on the other side, "Player 4 is on a killing spree."
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Post by AxelDemon Fri May 22, 2009 3:19 pm

above would also be cool, but i think it should all be available, just you can switch off each any sound affect you do or don't want. Very Happy
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Post by Secret Agent Fri May 22, 2009 8:38 pm

I doubt it will be specifically tailored to each announcement. Maybe a completely off/on switch, but not for each thing. I could see sections, if it were to happen, like

"Multiplayer Announcements [OFF/ON]
Objective Guidance [OFF/ON]
Weapon Events [OFF/ON]"

That would be customized enough for me, with those three options.. If off, they'll just appear on the TV screen, the first and last one's just being in text and no sound.
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Post by AxelDemon Fri May 22, 2009 8:53 pm

i like your ideas Smile
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