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All Multiplayer details(Updated 4-28-09)

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All Multiplayer details(Updated 4-28-09) Empty All Multiplayer details(Updated 4-28-09)

Post by DarkShadowRage Wed Apr 15, 2009 7:11 am

http://theconduit.6te.net/index.php?subaction=showcomments&id=1239790431&archive=&start_from=&ucat=&

FFA:

-Set Kill Count
-Marathon
-Three Strikes
-Last Man Standing
-ASE Football
-Bounty Hunter

Team (Team Reaper):

-Set Kill Count
-Marathon
-Shared Stock
-Single Flag CTF (ASE)
-Double Flag CTF (ASE)

- Changed from 16 players online to 12 for better balance/gamer performance
- Free for All - fast match, finishes when a player reaches specified kill count
- Marathon - Have the highest kill count at the end of the specified time limit
- Three Strikes - Only have 3 lives to play with
- Last Man Standing - Be the last player to survive
- ASE Football - Tag game - Player who holds on to ASE for the longest time is the winner
- Bounty Hunter - Players go after specified player, if you hit an incorrect player you receive a penalty
- Team Reaper - Quick Match/Marathon, Shared Stock as well - Have additional lives from a pool
- Team Objective - CTF mode with ASE - Teams need to obtain own ASE
- Another mode requires teams to obtain one ASE - team that takes in the most in specified time limit wins
- WiiSpeak support reconfirmed
- Can only hear players that are closest - will hear 6 players are the most while battling
- 9 Maps to choose from

:::::::::::Update:::::::::::
The Conduit will do something a little different with Friend Codes, you will now be able to add Friend Codes through either sending a console friend request to a Wii console friend or through HVS’s UI if a player is a friend of a friend.


Unfortunately with everyone else you will need to manually enter Friend Codes but at least HVS thought of a faster way to add friends.

Other Conduit news has surfaced as well though, here is a breakdown of the new info:


• There will be team chat, only in Team Reaper and Team Objective types


• Proximity voice only applies to Free For All matches


• Ability to mute and unmute people either in the lobby or in-game


• Ranking / XP system


• We already know there will be no DLC but there will not be any system updates for this game either

:::::::::::Update:::::::::::
- Maps divided into 3 categories: Small (recommended for 2-6 players), Medium (6-10), Large (8-12)
- Online rankings - 25 in all
- Go to next rank with experience points
- Hospitals level has a bunch of corridors/corners/rooms - Good to use pistol/small guns
- Pentagon level has central hub fit with rooms, balconies, sewers - Good to use sniper
- Street levels has wrecked buildings
:::::::::::Update:::::::::::
Info from the gonintendo interview:

ECC: Will multiplayer have any kind of lobby system?

Yes, we do have a lobby system. The lobby, as we use it, is like a doctor’s waiting room. When you start or join a server, you enter our lobby. This is where you vote for maps, weapons sets, and rules. We made every effort to create an unobtrusive system that is easy to use. We hope you like it.

Lockdale: To what extent does multiplayer use Friend Codes for online play, and will there be a way to save random encounter players to a friends list?

We do feature Friend Codes. This is something that we hoped to circumvent but we were unable to do so. We understand the frustration that people have with this system, but we believe that The Conduit offers the best solution for using the Friend Codes system while still maintaining an easy, fun experience.


Vigo: Any limit to the number of friends that can be kept?

32. The Wii only allows for single NAT traversal. With the way we alleviated a lot of the problems with friend codes, we found that it was taking too long to coordinate 64 connections. So we dropped it to 32 to speed up the process.


1upart: Does multiplayer have class customisation, similar to CoD4? Also, now that SD card functions on Wii have been upgraded, any plans to support DLC for future titles?

We do not have classes in The Conduit, so the unfortunately answer to that question is no. As to the DLC, we would have loved to get that functionality into the game, but it came online too late for us to incorporate it into the game. I will tell you this; we all think it is an incredible technology, and one long overdue. Perhaps we could find a use for it in the future.

OnAFriday: For multiplayer… any vehicles? how many playable characters?

Vehicles are not part of the multiplayer offering this time around, sorry. As to the playable characters, there are a total of five playable characters and players can modify them in any number of ways to make them unique.


keyz: What can you share about the available multiplayer modes for launch? Anything not yet revealed you want to share?

We are confident that we offer the best online multiplayer experience on the Wii. We feature 3 Game Types with a total of 13 game modes. There will be 8 weapon sets and 7(typo prehaps) maps to choose from. Our Elite Rankings system offers players who devote the time, skill, and effort the chance to become true masters of the game. We also offer the ability to customize your characters.

So who amongst the crowd thinks they can reach Elite status first?


He says 7 but Eric said there were 9 maps.

dandancc: How customizable are characters for multiplayer?

Very.

Next question…

Ok ok, I had to do it… where is your sense of humor? Our character customization options in multiplayer are very robust. Besides being able to name your character, you can choose a skin and then modify several parameters on that skin. This doesn’t even begin to explain all of the customizable control options you can tweak…






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Also the Trailer for those who havent seen it already..